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Gears of War: E-Day Confirms DLSS 4.5, Ray Tracing & PC Upscaling

Gears of War: E-DayGoW E-DayE-DayGears of WarGears 6GearsThe CoalitionPeople Can FlyXbox Game StudiosMicrosoftMarcus FenixDom SantiagoDominic SantiagoMags CarterLucas ReyesBravo SquadCarlos SantiagoCOGCoalition of Ordered GovernmentsLocust HordeLocustEmergence DayKalonaSeraCrimson OmenLancerChainsaw BayonetGnasherLongshotHammerburstBoomshotTorque BowHorde SiegeVersusPvPPvEAssaultMarksmanMedicBreacherUnreal Engine 5NaniteMegaLightsCover-based shooterThird-Person ShooterCo-opMultiplayerNVIDIADLSS 4.5Ray TracingAMD FSRIntel XeSSPC Gaming
By Published Jul 20, 2026Updated Jul 21, 2026Official sources verified
Gears of War: E-Day running with ray tracing in the PC technology trailer
Gears of War: E-Day Confirms DLSS 4.5, Ray Tracing & PC Upscaling

Xbox Wire’s July 14 PC technology announcement details how The Coalition is preparing Gears of War: E-Day for multiple graphics vendors and storefronts. The disclosure arrives before the August Open Beta window and the game’s October launch.

Game summary

Release date
Jul 20, 2026
Model
Developer / Publisher
The CoalitionPeople Can FlyXbox Game Studios
Official site
0 ratings
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News summary

Xbox Wire confirmed on July 14, 2026 that Gears of War: E-Day will support hardware ray tracing, NVIDIA DLSS 4.5, Dynamic Multi Frame Generation, DLSS Super Resolution and NVIDIA Reflex on compatible PCs. The Coalition is building the game on Unreal Engine 5 with DirectX 12, ahead of the August 6 Open Beta and the October 6 launch.

Announcement overview

NVIDIA is the exclusive PC technology partner, but The Coalition also confirmed AMD FSR, Intel XeSS and Unreal Engine Temporal Super Resolution, so PC players get vendor-neutral upscaling options rather than one required GPU brand.

Advanced Shader Delivery supplies precompiled shaders on supported configurations, starting with the Microsoft Store and the Xbox PC app. Steam players should wait for The Coalition's storefront notes before assuming the same shader package applies there.

Key details

Final benchmark targets, graphics presets and minimum or recommended PC specifications were not part of the July 14 announcement.

PC itemConfirmed detail
EngineUnreal Engine 5
Graphics APIDirectX 12
NVIDIADLSS 4.5, Dynamic Multi Frame Generation, Super Resolution, Reflex
Other upscalersAMD FSR, Intel XeSS, Unreal Engine TSR
Shader systemAdvanced Shader Delivery
First storefrontsMicrosoft Store, Xbox PC app
Open BetaAugust 6, 2026
LaunchOctober 6, 2026

Trailer, screenshots, and media

The July technology trailer shows E-Day's ray-traced lighting and reflections in combat, alongside Xbox Wire's Unreal Engine 5 and Bravo Squad stills.

Gears of War: E-Day DLSS 4.5 and ray-tracing trailerWatch on YouTube

Source timeline

Xbox presented the wider E-Day release and beta plan on June 7, 2026, then published the NVIDIA and PC technology breakdown on July 14. Open Beta early access begins August 6 and the full launch follows on October 6.

FAQ

4 questions

Yes. Xbox and The Coalition confirmed hardware ray tracing through DirectX.

DLSS 4.5 with Dynamic Multi Frame Generation, Super Resolution, and NVIDIA Reflex are confirmed.

Yes. AMD FSR and Intel XeSS are listed alongside Unreal Engine TSR.

The game is scheduled to launch on October 6, 2026, with Open Beta early access beginning August 6.

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