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How to Create and Publish Custom Maps for Birds of War

Birds of WarBird Game 3Bird Gang3v3v3Egg ConquestEgg SiegeTeam DeathmatchFree for AllInfectedProximity Voice ChatRagdoll physicsCrowHummingbirdShoebillPigeonEagleOwlSeagullBirds of War Mod KitSteam WorkshopCustom MapsUnreal Engine 5.6Content Only PluginCustomMap PluginMapKitGameplay MarkersMap Cookingcook_bow_map.batpublish_to_workshop.batCustom GamesWorkshop Publishing
By Published Sep 11, 2026Official redeem method checked
A Birds of War shoebill flying toward an enemy bird beside a nest in a forest
Birds of War gameplay

Birds of War includes an official Mod Kit for building custom maps in Unreal Engine 5.6 without gameplay coding. You create the map as a Content Only plugin, add the supplied gameplay markers, cook and test it locally, then publish the finished map to Steam Workshop.

Guide facts

Methods
Unreal Engine 5.6Windows Mod KitCustom GameSteam Workshop
Requirement to unlock
Unreal Engine 5.6 and the official Birds of War Mod Kit; Steam must be running and the publishing account must own Birds of War
Where rewards arrive
Not applicable
Engine
Unreal Engine 5.6
Coding
No gameplay code required
Testing
Custom Games
Publishing
Steam Workshop with Steam running and game ownership required
Official page
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Install Unreal Engine 5.6 and the official Mod Kit

Birds of War custom maps use the official Mod Kit with Unreal Engine 5.6. No gameplay coding is required for the normal custom-map workflow.

1
Install Unreal Engine 5.6 on your PC.
2
Open the official Birds of War website and find the Official Mod Kit section.
3
Select Download Mod Kit and extract the downloaded ZIP file.
4
Open ModSupportKit.uproject in Unreal Engine 5.6.

The kit includes an example custom map plugin, gameplay markers, cooking tools, a Steam Workshop publisher, and additional setup and troubleshooting documentation.

Create a Content Only plugin for your map

Your map must live inside its own Unreal Engine plugin.

1
Create a Content Only plugin in Unreal Engine.
2
Name it using the official CustomMap_<YourName> format.
3
Create your map level inside that plugin.
Note: Keep the map content inside the custom map plugin instead of building the level outside it. The official cooking workflow expects the map to use this plugin structure.

Add the world and required gameplay markers

Build the playable environment with your geometry, props, lighting, sky, and other level content. Then add the gameplay objects that Birds of War needs to run the map correctly.

The supplied markers are available under /Game/BoW/MapKit/. Add the markers required by the mode you want to support, including:

  • Player starts
  • Nests
  • Egg spawns
  • Optional objective markers

The Mod Kit also includes markers for modes such as King of the Hill, Domination, and Search and Destroy.

Cook the map and test it in a Custom Game

1
Run cook_bow_map.bat.
2
Wait for the cooking process to generate the map output.
3
Copy all four generated map files into the Birds of War CustomMaps folder.
4
Launch Birds of War.
5
Host a Custom Game and load your custom map.
6
Test player spawns, nests, egg placement, objectives, collision, and the areas players can reach before publishing.

A successful test means the custom map loads through a Custom Game and the gameplay markers you placed are working in the intended locations.

Publish the cooked map to Steam Workshop

Steam Workshop publishing requires Steam to be running and the active Steam account to own Birds of War.

1
Finish cooking and testing the map.
2
Keep Steam running and signed in to the account that owns Birds of War.
3
Drag the cooked map folder onto publish_to_workshop.bat.
4
Complete the Steam Workshop agreement if this is your first upload.
5
Set the Workshop item to public when you are ready for other players to access it.

You can review Birds of War community content from the official Steam Community Hub and open its Workshop tab.

Custom maps work in Custom Games, not ranked play

Published maps are intended for Custom Games. The official Mod Kit instructions state that custom maps are not available in ranked play.

This means Workshop publishing makes the map available for community custom sessions, but it does not add the map to the normal ranked map pool.

If the custom map does not appear or publishing fails

If the map does not appear during testing, confirm that cook_bow_map.bat completed and that all four generated files were copied into the game's CustomMaps folder. Then host a Custom Game rather than checking ranked matchmaking.

If publish_to_workshop.bat does not complete the Workshop upload, verify that Steam is running and that the signed-in account owns Birds of War.

For a first Workshop upload, make sure you accepted the Steam Workshop agreement and changed the item visibility to public after publishing.

Trailer, screenshots, and media

Birds of War featured trailerWatch on YouTube

FAQ

7 questions

No. HexNest Games says the official Mod Kit does not require gameplay code. You build the world, place the supplied gameplay markers, cook the map, and test it in a Custom Game.

The official Mod Kit uses Unreal Engine 5.6. Install that version before opening ModSupportKit.uproject.

The official instructions place the supplied player starts, nests, egg spawns, and optional objective markers under /Game/BoW/MapKit/.

No. HexNest Games states that custom maps are available in Custom Games and are not used in ranked play.

Steam must be running and the Steam account must own Birds of War. On your first upload, you also need to accept the Steam Workshop agreement before making the item public.

Check that you ran cook_bow_map.bat, copied all four generated map files into the game's CustomMaps folder, and are trying to load the map through a Custom Game.

Confirm that Steam is running, the active Steam account owns Birds of War, and you are passing the cooked map folder to publish_to_workshop.bat. For a first upload, also accept the Workshop agreement and set the item public.

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