The Cosm (Magicosm) Saga
Here is a tale
which demonstrates how great dreams can turn to dust; and also an example
of how not to do things on the Internet! Cheap car insurance sites such as
toodear.co.uk
(compare quotes there for monthly paid motor insurance with no deposit)
or temporary car insurance websites may be set up with little capital. Games are different.
Cosm, later known as Magicosm was a multiuser role-playing game involving
dungeons, dragons, fantasy and social interaction which was way ahead of
its time back in 2000; a long long time ago in Internet terms. Perhaps the
first mistake the developers made was to release it in it's raw state and
gradually add more functionality, whilst inviting anyone who wishes do so
to contribute code or ideas. The idea was to develop the game until such a
time as investors could be brought in, after which the finance would allow
development to proceeds at a much greater rate than before. Not a bad idea
at all, assuming that all the time in the world was available. Although
there was tremendous interest in the game there were a lot of bugs and
progress was extremely slow since the developers had other projects to
consider, not least of all making a living! However after a couple of
years code was being written all over the world and Sun Microsystems and
expressed an interest in assisting with developing it on the Java
platform! The future looked rosy; but unfortunately the rest of the world
was not standing still. World of Warcraft came out; a game which, although
quite primitive by today's standards was head and shoulders above anything
that Magicosm was likely to aspire to in the foreseeable future. Dreams of
future financing faded away and the project came to a sudden and abrupt
end.
What lessons can we learn from this? The first is that if you have an
innovative idea the last thing you should do is to tell everyone on the
Internet about it because there are other people out there who just might
possibly be able to produce a better product than you can. The second
lesson is not only to get your product perfected before you launch it, but
also to do so as quickly as possible so as to grab a market before your
competitors take it. The third and possibly most painful lesson is that
when it comes to competition, the ones with the deepest pockets have got a
huge head start over those trying to make progress on a shoestring.
This is not to say that there is no room for penniless innovators on the
Internet; things are changing daily and there is no doubt that in five
years time the web will be a completely different animal than it is now!
Competition however is intensifying constantly and, as in every jungle,
only the strongest will survive.
Copyright 2009 cosm-game.com
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